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Hiiiii.. So, this is mostly for myself, so I have a place where the rules are posted on my own journal - but I'm also making some "special" enhancements to the rules. Nothing rule-breaking, but just a way to make the game a little more exciting and fun for myself.
However, I also come bearing pictures of the founder!

Here he is, refusing to face the camera!

Meet Jesse Sputnik! He is awfully pleased by whatever he's been writing in his diary. It's good to be an alien! Jesse lives in my prosperity hood Cape Calamity, because that's where all my favorite Pixel Trade/LL30 Sims/etc. townies are.

Here's a wide-shot of his "starting from scratch" shack. Pardon my crunchy graphics. If you can't tell yet, there's a bit of a theme to Jesse's shack. More on that in a bit.

Jesse lies on his mattress and chews on his lower lip. Only five minutes in the new house and he's already a little nervous nelly. Bless his cotton socks.

Actually, I think he was just hungry. He's making some sushi here. For some reason all my sims do is make and eat sushi. Mercury poisoning, ahoy!

om nom nom nom.
And then he washes the dishes in his makeshift sink (see first picture!).
That's all I've done with him so far, but I'm super excited to start playing with him. He's seriously adorable! For the record, the actual legacy will be posted as a story rather than as a running commentary, but I did commentary this time because I only had six pictures. :D
You might have noticed that Jesse's shack has a bit of a ramshackle/makeshift/DYI flair to it. This extends to his outfit, which is made from an old quilt. That's because Jesse a part of the "starting from scratch" generation, where everything will look as home-made and salvaged as possible!
Since each generation of the legacy will face their own unique challenge, I plan to thematically incorporate some aspect of that challenge into the decor, dress style, and naming of children. Here, take a look at the list of original rules and the thematic spin I've developed for each:
Gen 1. Start from Scratch.
Build your sim's house on either a 3X3 sized lot (30X30 for Sims 3), or a small beach lot for those of you with BV. You will not be able to move from this lot for the duration of the challenge, but you are allowed to expand/build upon the house to your heart's content.
Thematic spin: House is decorated a makeshift/DYI style; clothes and objects are salvaged or used-looking.
Gen 2. The Starving Sim.
Your household can only make money through hobbies like painting, treasure hunting, novel writing, freestyling/playing instrument for tips... this goes for the spouse and teens as well and doesn't change until the next generation has started. (Elders still living from the previous generation should nothave any income, including retirement.)
Thematic spin: House is decorated in the sustainable hippie-commune style; clothes and objects are free-spirited and outdoorsy. Children born into Gen 2 will have adorable, earthy/hippie names.
Gen 3. Parenthood.
Have a family sim? Good. Don't? Oh well..... your goal this generation is have 10 children.
Thematic spin: House is decorated in the nostalgic style of the 40s/50s, back when family values meant something, dang it! ;) Expect saddle shoes and sweater vests. Children born into Gen 3 will have traditional, old-fashioned names - ya know, biblical stuff!
Gen 4. The Paranormal.
Have an alien abduction or be turned into a vampire, werewolf or witch (or a mummy or ghost for S3). This does not apply to the spouse or other family members.
Thematic spin: House is decorated in a gothic style (maybe with touches of neon for the "alien" part, but I haven't decided yet). There will be much eyeliner and many pairs of stompy boots. Children born into Gen 4 will have gothy names, like "Blackbird Doom."
Gen 5. Down and Out.
Life can really suck at times. This generation you can only fulfill the fears of your sims. This applies to the spouse as well but no other family members.
Thematic spin: Nothing in the house works - everything is cheap, broken, grungy, or all of the above. Children born into Gen 5 will be named after the unluckiest people in history.
Gen 6. The Townie.
Your heir for this generation must marry a non-custom service person. (this can be a delivery person, police officer, fire fighter, maid, repair man/woman, gardener.)
Thematic spin: The interests, personality, name, etc. of the townie spouse will determine the theme of this generation.
Gen 7. Pick a Color.
This generation will be based off any one color you choose. Something in this generation has to reflect this color; either in clothing, names, hair color... This applies to both parents and children. Doesn't apply to existing elders.
Thematic spin: The house, names, hair, and clothing of this generation will all reflect the chosen color.
Gen 8. The Mis-Matched.
Your heir for this generation really made the wrong choice for a life partner. For the duration of this generation, both parents must maintain a negative relationship with each other. Feel the love.
Thematic spin: The carpet will NOT match the drapes. Everything in the house will painfully clash in both color and texture, as will the fashions. Children will be given names in Esperanto, just cos!
Gen 9. The Overachiever.
The heir and spouse must max every skill point.
Thematic spin: The house will look like something out of a magazine: picture-perfect. Not a hair will be out of place on anyone's head. All children will be named after Gods/Goddesses.
Gen 10. The Greedy.
Spend it all... that's right, there is to be no money (or very very little) remaining by the end of this last generation.
Thematic spin: As ostentatious as possible! Decadence everywhere. Children will be named after expensive gemstones. Everyone will bathe in money, drink liquid gold, etc.
And....that's it!
What do you think? :)
However, I also come bearing pictures of the founder!
Here he is, refusing to face the camera!
Meet Jesse Sputnik! He is awfully pleased by whatever he's been writing in his diary. It's good to be an alien! Jesse lives in my prosperity hood Cape Calamity, because that's where all my favorite Pixel Trade/LL30 Sims/etc. townies are.
Here's a wide-shot of his "starting from scratch" shack. Pardon my crunchy graphics. If you can't tell yet, there's a bit of a theme to Jesse's shack. More on that in a bit.
Jesse lies on his mattress and chews on his lower lip. Only five minutes in the new house and he's already a little nervous nelly. Bless his cotton socks.
Actually, I think he was just hungry. He's making some sushi here. For some reason all my sims do is make and eat sushi. Mercury poisoning, ahoy!
om nom nom nom.
And then he washes the dishes in his makeshift sink (see first picture!).
That's all I've done with him so far, but I'm super excited to start playing with him. He's seriously adorable! For the record, the actual legacy will be posted as a story rather than as a running commentary, but I did commentary this time because I only had six pictures. :D
You might have noticed that Jesse's shack has a bit of a ramshackle/makeshift/DYI flair to it. This extends to his outfit, which is made from an old quilt. That's because Jesse a part of the "starting from scratch" generation, where everything will look as home-made and salvaged as possible!
Since each generation of the legacy will face their own unique challenge, I plan to thematically incorporate some aspect of that challenge into the decor, dress style, and naming of children. Here, take a look at the list of original rules and the thematic spin I've developed for each:
Gen 1. Start from Scratch.
Build your sim's house on either a 3X3 sized lot (30X30 for Sims 3), or a small beach lot for those of you with BV. You will not be able to move from this lot for the duration of the challenge, but you are allowed to expand/build upon the house to your heart's content.
Thematic spin: House is decorated a makeshift/DYI style; clothes and objects are salvaged or used-looking.
Gen 2. The Starving Sim.
Your household can only make money through hobbies like painting, treasure hunting, novel writing, freestyling/playing instrument for tips... this goes for the spouse and teens as well and doesn't change until the next generation has started. (Elders still living from the previous generation should nothave any income, including retirement.)
Thematic spin: House is decorated in the sustainable hippie-commune style; clothes and objects are free-spirited and outdoorsy. Children born into Gen 2 will have adorable, earthy/hippie names.
Gen 3. Parenthood.
Have a family sim? Good. Don't? Oh well..... your goal this generation is have 10 children.
Thematic spin: House is decorated in the nostalgic style of the 40s/50s, back when family values meant something, dang it! ;) Expect saddle shoes and sweater vests. Children born into Gen 3 will have traditional, old-fashioned names - ya know, biblical stuff!
Gen 4. The Paranormal.
Have an alien abduction or be turned into a vampire, werewolf or witch (or a mummy or ghost for S3). This does not apply to the spouse or other family members.
Thematic spin: House is decorated in a gothic style (maybe with touches of neon for the "alien" part, but I haven't decided yet). There will be much eyeliner and many pairs of stompy boots. Children born into Gen 4 will have gothy names, like "Blackbird Doom."
Gen 5. Down and Out.
Life can really suck at times. This generation you can only fulfill the fears of your sims. This applies to the spouse as well but no other family members.
Thematic spin: Nothing in the house works - everything is cheap, broken, grungy, or all of the above. Children born into Gen 5 will be named after the unluckiest people in history.
Gen 6. The Townie.
Your heir for this generation must marry a non-custom service person. (this can be a delivery person, police officer, fire fighter, maid, repair man/woman, gardener.)
Thematic spin: The interests, personality, name, etc. of the townie spouse will determine the theme of this generation.
Gen 7. Pick a Color.
This generation will be based off any one color you choose. Something in this generation has to reflect this color; either in clothing, names, hair color... This applies to both parents and children. Doesn't apply to existing elders.
Thematic spin: The house, names, hair, and clothing of this generation will all reflect the chosen color.
Gen 8. The Mis-Matched.
Your heir for this generation really made the wrong choice for a life partner. For the duration of this generation, both parents must maintain a negative relationship with each other. Feel the love.
Thematic spin: The carpet will NOT match the drapes. Everything in the house will painfully clash in both color and texture, as will the fashions. Children will be given names in Esperanto, just cos!
Gen 9. The Overachiever.
The heir and spouse must max every skill point.
Thematic spin: The house will look like something out of a magazine: picture-perfect. Not a hair will be out of place on anyone's head. All children will be named after Gods/Goddesses.
Gen 10. The Greedy.
Spend it all... that's right, there is to be no money (or very very little) remaining by the end of this last generation.
Thematic spin: As ostentatious as possible! Decadence everywhere. Children will be named after expensive gemstones. Everyone will bathe in money, drink liquid gold, etc.
And....that's it!
What do you think? :)